2016년 8월 29일 월요일

OpenGL - vertex이용한 구그리기 여러 도형그리기

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#include <glut.h>
#include <math.h>
#include <iostream>
using namespace std;
float speed = 0;
void Display() {
    glClearColor(0001);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glEnable(GL_DEPTH_TEST);
    glClearDepth(1.0f);
    glLoadIdentity();
    gluLookAt(05-15001010);
    glPushMatrix(); {
        glColor3f(10.50);
        glTranslatef(-40-5);
        glRotatef(speed, 010);
        glutWireTeapot(1);
    }
    glPopMatrix();
    glColor3f(110);
    // 큐브
    glBegin(GL_LINE_LOOP);
    glPushMatrix(); {    // 제 1면
        glVertex3f(104);
        glVertex3f(004);
        glVertex3f(014);
        glVertex3f(114);
    }
    glPopMatrix();
    glPushMatrix(); {    // 제 2면
        glVertex3f(104);
        glVertex3f(105);
        glVertex3f(115);
        glVertex3f(114);
    }
    glPopMatrix(); 
    glEnd();
    glBegin(GL_LINE_LOOP);
    // 삼각뿔
    glPushMatrix(); {    // 제 1면
        glVertex3f(200);
        glVertex3f(400);
        glVertex3f(310);
    }
    glPopMatrix();
    glPushMatrix(); {    // 제 2면
        glVertex3f(301);
        glVertex3f(400);
        glVertex3f(310);
    }
    glPopMatrix();
    glEnd();
    // 구 만들기
    float radius = 1;
    float radian = 3.141592 / 180;
    float maxAnlge = 360;
    for (int i = 0; i <= maxAnlge; i++) {
        glRotatef(i, 010);
        glBegin(GL_LINE_STRIP);
        glColor3f(0.80.60);
        glPushMatrix(); {    // 원 그리기
            for (int i = 0; i <= maxAnlge; i++) {
                radian += i;
                glVertex3f(cos(radian) * radius, sin(radian) * radius, 0); 
            }
        }
        glPopMatrix();
        glEnd();
    }
    glFlush();
}
void reShape(int w, int h) {
    glViewport(00, w, h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glFrustum(-11-111.550);
    glMatrixMode(GL_MODELVIEW);
}
void idle() {
    speed += 0.5f;
    Display();
}
void main() {
    glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
    glShadeModel(GL_FLAT);
    glutInitWindowSize(10001000);// 창크기
    glutCreateWindow("hello world");// 창생성
    glutDisplayFunc(Display);
    glutReshapeFunc(reShape);
    glutIdleFunc(idle);
    glutMainLoop();
}
cs

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