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#include <glut.h>
#include <math.h>
#include <iostream>
using namespace std;
float speed = 0;
void Display() {
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glClearDepth(1.0f);
glLoadIdentity();
gluLookAt(0, 5, -15, 0, 0, 1, 0, 1, 0);
glPushMatrix(); {
glColor3f(1, 0.5, 0);
glTranslatef(-4, 0, -5);
glRotatef(speed, 0, 1, 0);
glutWireTeapot(1);
}
glPopMatrix();
glColor3f(1, 1, 0);
// 큐브
glBegin(GL_LINE_LOOP);
glPushMatrix(); { // 제 1면
glVertex3f(1, 0, 4);
glVertex3f(0, 0, 4);
glVertex3f(0, 1, 4);
glVertex3f(1, 1, 4);
}
glPopMatrix();
glPushMatrix(); { // 제 2면
glVertex3f(1, 0, 4);
glVertex3f(1, 0, 5);
glVertex3f(1, 1, 5);
glVertex3f(1, 1, 4);
}
glPopMatrix();
glEnd();
glBegin(GL_LINE_LOOP);
// 삼각뿔
glPushMatrix(); { // 제 1면
glVertex3f(2, 0, 0);
glVertex3f(4, 0, 0);
glVertex3f(3, 1, 0);
}
glPopMatrix();
glPushMatrix(); { // 제 2면
glVertex3f(3, 0, 1);
glVertex3f(4, 0, 0);
glVertex3f(3, 1, 0);
}
glPopMatrix();
glEnd();
// 구 만들기
float radius = 1;
float radian = 3.141592 / 180;
float maxAnlge = 360;
for (int i = 0; i <= maxAnlge; i++) {
glRotatef(i, 0, 1, 0);
glBegin(GL_LINE_STRIP);
glColor3f(0.8, 0.6, 0);
glPushMatrix(); { // 원 그리기
for (int i = 0; i <= maxAnlge; i++) {
radian += i;
glVertex3f(cos(radian) * radius, sin(radian) * radius, 0);
}
}
glPopMatrix();
glEnd();
}
glFlush();
}
void reShape(int w, int h) {
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1, 1, -1, 1, 1.5, 50);
glMatrixMode(GL_MODELVIEW);
}
void idle() {
speed += 0.5f;
Display();
}
void main() {
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glShadeModel(GL_FLAT);
glutInitWindowSize(1000, 1000);// 창크기
glutCreateWindow("hello world");// 창생성
glutDisplayFunc(Display);
glutReshapeFunc(reShape);
glutIdleFunc(idle);
glutMainLoop();
}
| cs |
2016년 8월 29일 월요일
OpenGL - vertex이용한 구그리기 여러 도형그리기
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